Mage Overview
Mage is a magic-focused character with a dual-wield passive, soul charges, elemental damage (Fire, Ice, Lightning), and healing abilities. The Mutant Set is a known gear set. In PvP, Mage can generate soul charges. Status: Confirmed playable.
What Is Confirmed
- Dual-wield passive reduces Magic Attack, Physical Attack, Fire, Ice and Lightning Damage to 60% while active (v0.5.0).
- Equipping two weapons without the unlocked bonus, with one being two-handed, reduces damage to 1.
- Soul charges are generated in PvP (bug fixed).
- Mutant Set exists and was bugged, now fixed.
- Disperse skill exists; caused party disconnection (now fixed).
- Several charge-related bugs have been fixed.
- Has group AoE heal and heal power stats (community discussion, needs verification).
What To Verify
- Track which elemental damage type is strongest for PvE vs PvP.
- Confirm whether Mage is one of the three launch characters.
- Test dual-wield vs single-weapon damage after v0.5.0 nerf.
- Investigate Mutant Set bonuses and synergy.
- Verify healing mechanics: group AoE heal and heal power stats mentioned in community.
Build Notes
Detailed skill order, stat priorities and PvE/PvP builds will be added after launch testing or official class data confirms how this character works.